The Different Types of Body Piercing

Here’s a short introduction to types of Body Piercings. You should get to know them before getting pierced. That way you can choose the type that is right for you.

Ear Piercing

Ear piercing is by far the most common piercing seen. Women have had their earlobes pierced for decades, and men have started to do the same within the last 40 years. The earlobe piercing is the most socially acceptable piercing. Most employers will allow at least one small earring in each lobe, barring safety reasons. This can be for simple decoration, or to show solidarity and a member of a social group. Military personnel, especially naval officers would pierce their left earlobe as a show of camaraderie Gay men used to pierce their right earlobe as a show of “gay pride.” This is no longer case. Men and women now pierce one or both earlobe, either once or multiple times as a matter of self expression.

Also common is cartilage piercing in the ear. Lesbians have begun piercing the right upper corner of their ear cartilage for the same reason of solidarity. There is no widely known symbolism for piercings elsewhere in the ear cartilage. Most portions of the ear cartilage can be safely pierced by an experienced professional.

Nose Piercing

The nose is traditionally pierced in two places, the first being on the side of one nostril. Generally smaller studs are placed in this spot. The second is a cartilage piercing through the septum, or the center part of the nose. This piercing has been affectionately dubbed, “the responsible facial piercing”, because if a small U-shaped bar is placed there, the piercing can be easily be turned back into the nostrils. This makes the piercing more difficult to spot.

Tongue Piercing

Tongue piercings run vertically from the upper to the lower surface of the tongue. This piercing is said to give increase pleasure during oral sex, but most people have this piercing for aesthetic purposes. With proper jewelry, this piercing will heal very quickly, but special consideration should be given when using metal jewelry. Metal can cause damage to the gums and tooth enamel.

Nipple Piercing

Nipple piercing is done equally by men and women. This is a piercing that is considered attractive. However, many also choose this piercing because it increases the sensitivity of the nipple, making sensation more pleasurable. Because individual nipple sizes vary, this piercing is more difficult for some than others. Smaller nipples are much harder to pierce. Those individuals with smaller nipples are encouraged to seek a professional with more experience in this area.

Naval Piercing

In ancient Egypt, this particular piercing was reserved solely for the pharaoh. In today’s society, this is a common piercing. This piercing is usually sported by those that want to show off their mid-drift. This piercing is more common in women than men, solely because there are styles of women’s blouses designed to show this area.

Genital Piercing

Genital piercing is popular in both men and women. Those piercing directly on or very near the sex organs amplify sensation to make stimulation more pleasurable. Some of the popular piercing sites for male genitalia include: the tip/head, at the base of the shaft at the public bone, and the scrotum. For women piercings can be placed on: the clitoris; the hood; the inner and outer labia; and the triangle.

The Effects of Music and Influence on Society

Man is a social being that has has developed the usage of music from a common means of entertainment to a therapeutic tool. Music brings happiness to people, music calms people, and music can correct neurological complications.

Music is defined as an art form whose medium is sound and therefore is commonly known as an art that moves the soul. It is composed of the Pitch, rhythm, dynamics and sonic qualities of timbre and texture, It is commonly used for entertainment, but there is more to it many do not know. The appreciation of music varies from person to person, place to place or culture to culture. Your reaction to music is strongly influenced by what you are used to and your understanding of what is being song. Music can be a means of communication whereby one actually listens to the lyrics and understands what is being said in the song or just a collection of sounds put together to make a rhythm. The sounds produced by early birds can be translated to music.

Music can be used for entertainment. Here people react to it by dancing or singing along side. Music heals the soul or makes people forget of their worries. Music can also be used to remind someone of the past or worries. Here we say music provokes memories good or bad. Particular songs are attributed to particular moments or experiences in someone’s life, such that each times they listen to a song, they are reminded of of a particular event. Therefore at different times, music can stimulate excitement, relaxation, festivity, boredom, sexuality, arrogance, anger just to name a few.

Music is now used in hospitals to ease pain especially during labor, or surgery, it is used to put the mentally handicapped in a calmer situation. Two components of music are the rhythm and melody. The strength of the rhythm is enhanced by the instruments types.

The Psychology of Entertainment

On the private and public forms of entertainment and the psychological mechanisms in entertainment

Entertainment has many dimensions and could be personal/private or more general and public forms of entertainment. When we play with our mates that is a personal form of entertainment and when we sit and watch a movie on the screen that is a more general form of entertainment as we are sharing the experience with many others. There are some differences in our perception of private and public forms of entertainment as personal entertainment will always be based on personal experiences, our personal worldview and will be determined by personal interactions.

The more general and public forms of entertainment are less interactive and there seems to be this basic contradiction as all personal forms of entertainment are more interactive and public forms of entertainment are more personal and private. This scenario has been changing with television programs increasing audience participation in the program however interaction patterns between entertainers and viewers in any public entertainment scenario remain within strict limits and boundaries.

Entertainment takes us to a different world and feeds our need for fantasy and an escape from real life. This is especially true for entertainment that is more public or provided by the media and entertainment provided by films, theatre, music, and all forms of creative art. Films and theatre transposes us to a world of fantasy and grabs our attention so we remain engrossed as almost a part of this alternative reality. Entertainment could also be in the form of magazine stories and gossip or even celebrity culture and the psychology of entertainment could also explain the extreme craze of celebrity culture that we have in the modern world.

Celebrities seem to open up a world of fantasies and for some people knowing every move of celebrities could bring immense satisfaction as it would almost mean participating in fantasies. Fantasies help in overcoming frustrations and serve as therapeutic as they aid in the escape from realities of life. Real emotions and real life are stressful and entertainment helps us to move beyond real life and moments of stress to participate in fantasies that are soothing as we do not have to be directly involved in these fantasies and yet as spectators we can still participate in a tacit or passive manner.

Participation in any book, film or creative art is almost like sitting on a reclining chair that has the technology to soothe your muscles while you relax. In the case of entertainment we participate almost in a passive manner and although we may be very alert and awake in the process of watching a movie, entertainment gives us the illusion of non participation as we don’t have the opportunity to get voluntarily involved in the scenario. Anything that gives us some form of pleasure could be considered as entertainment although entertainment could also give us pain as when we cry when we get emotionally involved with characters while we watch a movie.

Entertainment could trigger emotional involvement and emotional reactions such as happiness, sorrow, anxiety, fear and despite these strong emotional participation, there is little or no physical activity necessary on the part of the viewer. This active-passive process is the main attraction of entertainment as entertainment enables us to be both active (in terms of emotion) and passive (in terms of physical or voluntary mental involvement). Entertainment means like films are influential yet they influence subtly rather than aggressively and this subtle influence seems to work better on the human mind than any aggressive forms of influence. We see work as duty and entertainment as pleasure although both involve some form of emotional involvement. Work at the same time requires voluntary participation, decision making and physical involvement along with emotional involvement.

Yet why is work perceived as something heavy and entertainment as methods of relaxation? The answer is unpredictability. In case of entertainment, in most cases we may not even know what to expect from a movie or a music video. This unpredictability triggers our interest as we are unable to predict what emotional states would be evoked during this mental adventure. Entertainment is usually a form of mental and emotional adventure. In cases where we do know what a movie is about, it is the feeling of emotional familiarity that drives us to experience what we already know. Suppose a video game gave us a pleasurable feeling or evoked aggression and competitiveness in us, we go back to feel the same emotion as it was pleasurable or exciting. Stretched too far these forms of entertainment could easily become addictive.

Coming back to the distinction of work and entertainment or play, work involves responsibility and despite the emotional involvement in entertainment, apart from being a passive participant, we do not have to be responsible for anything, there is no problem solving or decision making and that is how entertainment in all its form is so pleasurable as the right brain activities of decision making and the cortical regions of the brain are not activated completely yet the pleasure sensations and emotions such as the hypothalamus and left brain activities are usually activated so we tend to associated entertainment with emotions rather than problem solving and decision making.

We humans are rational beings and yet emotions still seem to rule our lives and form the core of our existence as emotions still draw us to do things that may be irrational. Entertainment being primarily emotion provoking rather than reason provoking has a major impact on people’s lives. Appreciating any forms of entertainment could switch from the stages of interest to emotional involvement and finally addiction. The celebrity culture is a direct result of the last stages of appreciation for entertainment.

An interest in celebrities comes from emotional involvement with characters in movies and there may be substantial lack of differentiating fantasy and reality so fans of celebrities are more in love with the characters these celebrities play or the traits they project rather than the personality of celebrities. The celebrity culture seems to take people to a persistent fantasy world and individuals are seen as discussing all aspects of celebrities from their shoes to their hairstyle to the cars they possess. This sort of culture could however be explained with individual need to escape reality and identify with someone in a fantasy world and would be an important element in the study of fantasy.

The study of entertainment brings out many psychological aspects of active-passive participation in emotional or mental adventure and these could be

1. Identification – Viewers often identify with characters in movies or figures in art and this strong identification helps explain the value of entertainment. Young children have seen to imitate film stars as they begin identifying with movie characters.

2. Fantasy – Entertainment feeds on the need for fantasy in people and provides an escape route from the real world. Addiction to entertainment could be the basis of reality anxiety in people.

3. Projection – Individuals tend to project their own emotions or state of mind on to a painting or a song and could derive pleasure from this

4. Regression – Entertainment could often remind individuals of their past or a part of their own life they may have forgotten and in some cases bring out the child in them. For example when older people enjoy video games, it brings back their childhood and they may become addicted to this sort of entertainment.

5. Sublimation – Entertainment is also a form of sublimation of our impulsive desires and this especially true when we participate in entertainment as in the interpretation of art

6. Displacement – In non participative and passive forms of entertainment, individuals tend to escape from reality and displace their emotions from real people to characters in movies. For example a teenager in love with a girl whom he cannot attain may fall in love with a character of a movie who may have similarities with his dream girl.

All of the above processes are ego defense mechanisms delineated by Freud and the interplay of so many defense mechanisms in entertainment suggest that entertainment is more than simply a source of pleasure and could trigger complex psychological processes in the human mind. More research would be required in this field of psychology for a complete understanding of the advantages or disadvantages of entertainment in modern society.

From Reflections in Psychology – Saberi Roy

10 Benefits of Graphic Recording

Graphic recording is a tool for turning the intangible into the tangible it is a process and a product.

The process part is due to the graphic recorder transforming the spoken word into the visual. A graphic recorder listens intently to the conversation pen in hand and illustrates what they hear using pictures, words and color. This helps people collaborate and feel listened to creating a safe environment for new ideas.

The product part comes from the colorful output that is created. A complete digital capture of the illustrations created by the graphic recorder are compiled into a pdf that all participants receive after the event.

This process is hugely beneficial to any meeting of the minds and some of these benefits are outlined below.

1. Promotes Clear Thinking

Graphic records promote the clear thinking and good decision making that come when people can really ‘see what you mean’, and also see what they mean.

2. Provides Group Memory

A record of graphics captures the contents of a meeting in an engaging fashion and serves as an effective touchstone for recalling accomplishments and educating others.

3. Help Group Focus and Track

A graphic record provides a clear indication of what is being addressed by the group at any given moment, which aids participants to know where they are at and stay focused on the task at hand.

4. Increased Creativity

Recording graphics increases the ability to manifest ideas within an environment that unleashes the unlimited potential of the mind. As it uses both sides of the brain it opens up a relationship with the subconscious and allows thoughts and intuitions to flow freely. Visual Thinking builds connections with mnemonics and imagery eliciting the responses necessary to access these reservoirs.

5. Greater Efficiency and Productivity

Information discussed within a graphically recorded environment is more clearly understood, maximizing the time and efficiency of the “group mind.” With a greater grasp on individual roles and tasks, participants leave with a far better ability to reach goals and objectives. Graphic recording enables you to collect complex data in an integrated form on a single sheet of paper, increasing the opportunity to make informed decisions.

6. Greater Memory Retention and Comprehension – Scientifically proven studies show that simultaneous visuals increase participation and information comprehension. Add dimensions of real-time performance, radiant thinking (the brains natural process of thinking), metaphor, and mnemonics and comprehension is off the scale.

7. Documentation/ Product Creation

Recording graphics creates a real-time digital capture of the conversation. Clients receive an accurate recording of all the information harvested during programs that can be referred to at any time thereafter. These tools act as great memory tool that allow our clients to receive a cohesive understanding of what has been achieved.

8. Pattern recognition and understanding

Graphic recording is key in tapping the under utilized areas of the brain, boosting the creative IQ, the emotional IQ, assimilation of information, habit patterns and overall intelligence and mental performance.

9. Plays to your audience

Above 80% of us are visual learners. When we see it, we “get it.” Graphic recording provides critical information in an easy to understand format, predictable to the eye and organized for the brain. The faster participants understand your messages, the quicker and easier the agenda proceeds.

10. Seeing the Big Picture

A large graphical view of the discussion allows the group to notice relationships, identify themes, and spot gaps, all resulting in new insights. With more information on the page than could be held in the mind, people engage in higher level thinking and debate focused on solutions that truly consider the big picture.

As you can SEE the benefits of graphic recording are phenomenal no wonder the use of a graphic recorder or graphic facilitator is starting to become the norm in the top fortune 500 companies globally. In this new age of communication and community a tool like this is vital to ensuring you get the most out of your people’s time and effort.